tag:blogger.com,1999:blog-7604868917713400880.post1723674719640164155..comments2024-03-02T03:38:49.413-05:00Comments on Henchman Abuse: Keying Level 1Pathttp://www.blogger.com/profile/11381628150285913370noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7604868917713400880.post-74965785038564050312010-10-12T00:23:13.679-04:002010-10-12T00:23:13.679-04:00Interesting. I'll probably stick with S&W...Interesting. I'll probably stick with S&W's system for loot for now, but I like the way you do things.Mirandahttps://www.blogger.com/profile/10745062840676790649noreply@blogger.comtag:blogger.com,1999:blog-7604868917713400880.post-88358920183380802572010-10-12T00:16:14.542-04:002010-10-12T00:16:14.542-04:00It lets me divide the level up into factions a lit...It lets me divide the level up into factions a little easier. A lot of it is ending up pretty random anyways, since I just pick out rooms and say "special here!" "trap there!" and figure out what that means afterwards. The main advantage is that I can set up lair areas in a more sensible fashion. I do have to take care not to put too many encounters with the same kind of monster in their lair areas though.<br /><br />I don't use treasure tables either, I sum up how much treasure I want in the level and divvy it up where it makes sense (here, I'll have 5 players, so need 10,000 xp to level them, and I'll double that because they'll be dying the whole way and losing accumulated xp. If 80% of xp comes from loot, that's 16,000 gp among 40 or so rooms that have treasure).Pathttps://www.blogger.com/profile/11381628150285913370noreply@blogger.comtag:blogger.com,1999:blog-7604868917713400880.post-57573021820317766152010-10-11T23:38:08.634-04:002010-10-11T23:38:08.634-04:00Interesting. I like how you actually broke down h...Interesting. I like how you actually broke down how many you would need rather than rolling for each room. I might have to try that myself.Mirandahttps://www.blogger.com/profile/10745062840676790649noreply@blogger.com