Phase Wanderer
No. Enc: 1d4 (1d4)
Alignment: Chaotic
Movement: 120’ (40’)
Armor Class: 7
Hit Dice: 6
Attacks: 1
Damage: 1d10 plus grab
Save: MU6
Morale: 8
Hoard Class: VII
XP: 820
Phase wanderers are men and women who, due to their perverse insistence on experimenting with particle colliders, have shifted themselves partially outside of the normal three dimensions. They now exist agelessly and eternally in a world of malevolent shadows, just outside our own.
Phase wanderers appear as shimmering distortions in the air, vaguely humanoid in shape. They surprise opponents on a roll of 1-4 on a d6.
Due to their extra-dimensional nature, phase wanderers are only damaged by gold and magical (including protonium) weapons.
The phase wanderer attacks by clutching at its target. Contact with a phase wanderer is incredibly damaging to creatures more firmly grounded in the three dimensions, and causes 1d10 points of damage. Furthermore, on a successful hit, it has a 50% chance of grabbing hold and dragging its victim out of phase.
While a victim is so clutched, the wanderer will become solid as his victim phases out and becomes translucent. During this temporary transition, the wanderer is back in phase with the normal three dimensional world, and may be damaged by normal weapons. The victim will correspondingly see his surroundings become dim and insubstantial.
The victim will take 2d10 hit points of damage per round while in the shadow dimension as his atomic structure breaks down. A successful “force doors” check will allow the victim to break free of the wanderer. Alternatively, the victim may attempt to slay the phase wanderer, and will have a +1 bonus to hit while clutched
Anyone killed by a phase wanderer will be permanently transposed out of three dimensional space, along with all their belongings (with the exception of protonium metal). The wanderer will go back out of phase once its clutched victim perishes.
Should the phase wanderer be killed before its victim dies, the victim will return to normal three-dimensional space. The wanderer’s corpse (and any belongings it may be carrying) will fully return to normal space as well, although it will be hideously dried and shriveled.
I like the flashy horror flair in this one, with the hideous shriveled corpse dropping to normal space after defeating one.
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