Henchman Abuse
Middle-aged guy starts an old-school megadungeon campaign using Labyrinth Lord rules
Showing posts with label
trap
.
Show all posts
Showing posts with label
trap
.
Show all posts
2014-02-11
Liquid Loot
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Just another trap in the 4th level. It's an example of my favorite style, the kind the players willingly set off. 8. Liquid Loot Floa...
4 comments:
2012-04-02
Lying Wires
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It will be interesting to see how this trap plays out. If some poor chump (probably a henchman, knowing my players) gets caught in the wire...
3 comments:
2012-01-09
Golden Pendulum
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Another trap of the "you're going to trigger this purposely to get the loot" variety. Treasure-hungry adventurers should figu...
1 comment:
2011-08-22
Lightning in a Bottle
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As I've written before, I like my traps to be dead obvious, and completely irresistible. It's there, it's in your face, it'...
2010-11-01
Another Pit Trap
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As I create monsters and encounters, I have to watch myself, because I unconsciously latch onto certain ideas and reuse them. You've se...
2010-10-17
Baiting the Trap
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In my last post, I complained a bit how the Tower of the Stargazer's traps punished inquisitiveness. It stands to reason that I should ...
2 comments:
2010-10-15
Morlock Surprise
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I am keying the dungeon in two passes. First pass, I go through the map and mark each room as X (trap), M (monster), T (treasure), S (spec...
2010-10-13
First Trap of the First Level
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So I've got 16 traps to make in the first level. I prefer to have memorable and interesting traps, but it's a pain to come up with ...
2 comments:
2010-09-29
A trap avoided...
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The players avoided this trap, by just peeking into the room and deciding it was boring. So no green slime showers, and no out-of-the-box i...
2 comments:
2010-09-28
Who Built the Megadungeon
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Some background on who built this megadungeon. Well, I haven't decided yet. But I do know who built the gatehouse, not that the player...
5 comments:
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