The campaign has been in progress for a year, and I feel like shaking things up a bit. P.W./Dick Dock's player needs to roll up a character, and Gutboy has a good chance of dying, so I'm making some changes to the house rules.
a. Any Basic or AD&D class is fair game, from any source. Unearthed Arcana, Oriental Adventures, the goofy ones from Dragon Magazine - it's all good. Death Masters, Anti-Paladins, Geisha, Duelists, it's all good. Only caveat here is I will rework the XP tables for any class so it's more in line with Labyrinth Lord. Stats will still be 3d6 in order, but players will be allowed to move points from stat to stat to make the minimums for a desired race or class.
b. I like variable weapon damage vs. size from AD&D, so I'm going to start using that too.
c. Not sure if I'm going to go for AD&D style hit dice (e.g. d10's for fighters) or reduce the dice used for the other classes
d. All spells are fair game for choosing wizard & cleric spells, from Unearthed Arcana or wherever.
e. I'm going to add Moktars and Insect People of the Lanthanide Wastes as playable races/classes. Now I need to stat those up.
The net effect, I hope, is to both up the gonzo factor, and to make character death more palatable. I am giving no consideration for balance - this isn't a video game. If somebody gets overpowered, great, enjoy it until you're dead. Then do something different.