Elves Got Guns

So that was a decent session. I had Gutboy's player roll the percentile dice to decide his face at the ungentle hands of Dr. Giggles - he chose to do a d30 roll instead, and was lucky, I had loaded all the "good" outcomes into the lower percentage range. Not as lucky as he could have been - Dr. Giggles didn't manage to find any solid gold organs mysteriously implanted into Gutboy during the operation.

So Gutboy lived. I was kind of sad about that, I was hoping somebody would roll up a geisha or an equally bizarre class. But, they are almost completely broke now, and have no way to pay for equipment for new henchmen.

It was amazing how fast Gutboy's mind turned to banditry and murder. Every NPC they met was a potential victim being sized up. Mongo and Netal were a bit more restrained, until Netal saw the farmer with a shotgun. Netal's player has seen my firearms damage chart, and has been angling to get a shotgun, which I cruelly and arbitrarily said were restricted items, and nobody would sell him one. I'd since forgotten about that, but Netal's player hadn't - once he saw the shotgun, all thoughts of finding missing NPC's and collecting rewards disappeared. The shotgun was all that mattered. Not the best conceived plan, but a double-barreled shotgun is a pretty formidable weapon as I wrote up - unload both barrels for 1d12, with +2 to hit at close range. Of course if they head back to Louisburgh to follow up on that missing person quest, there's going to be consequences.

Netal's big plan was to gather some coin to buy an army of pit-fighter slaves to do his dirty work. The violent abolitionists had been brought up before, but I decided to make them target Netal - there's a reason the slavers wear masks in this city. He's been a bit too open with his slave-buying-and-getting-them-killed ways. Now brain-extracting abolitionists have got his number.

I've also changed the book from "constant temptation" to "implacable villain". It's not my goal to tempt players into being naughty, they're bloodthirsty enough without encouragement, so the book's now firmly in the cartoonish supervillain camp. Through the medium of Janet of 70's sitcom Three's Company. I really didn't intend for sitcom characters to become villains when I started this campaign... the players are so inured to my idiocy now that they don't even blink when this stuff happens.


  1. Shouldn't double-barrel be 2d6? :-)

  2. It always amazes me when the PCs (well, let's face it, it's the players really) suddenly turn 'evil' and go out of their way to kill, loot, and so on. But then you did dangle that shotgun in his face, and Netal did seem rather eager for the gun :)