2014-09-07

review: F3 The Many Gates of the Gann

Yet another review, because I don't feel like writing up a session recap for yesterday's game right now.

This one is another Guy Fullerton module, F3 - The Many Gates of the Gann.  It's been out for a while, yeah you've probably all heard of it, but on the off chance you haven't, it's awesome.  And oh yeah, SPOILERS if you plan to play in it...


This one is straight up crazy-awesome. The dungeon itself is guarded by giant stone ape heads, that shoot disintegration beams.  The dungeon complex was built to protect some doohickeys ages ago, and is mostly automated at this point, run by what are effectively hypnotized, trained apes.  The complex was breached from below, though, and freaks have moved in.  So, you've got jerk monsters sneaking out to ravage the countryside, and a whole dungeon full of machinery designed around enslaving apes.

The mechanisms for enslaving apes provide most of the puzzles - if the players persist, they will eventually be able to figure out how to control the apes, and make more.  More likely they'll just run around causing mayhem though, because the place is full of other weirdos. The best of them are giant intelligent snakes that interact with the world by swallowing the lower halves of people and biting into their spines - the upper halves stick out of the mouths, cast spells for them, talk, etc.  Totally over-the-top, and if the party loses any characters, you get to turn them into sock puppets!

Anyhow, this module is absolutely fantastic, go buy, etc etc.

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