So my players are turning eeeeeeevil. Mongo contemplates murdering his neighbors for the prospect of gold sandwiches and a higher level (me: "How could you kill Chrissie & Janet?" Mongo's player: "I hated that show!"), and Netal's player finds that purchasing slaves is a lot easier than making reaction rolls and hiring henchmen the old-fashioned way.
Of course this stuff is going to bite them on the ass. That's slave #2 owned by Netal, so he's bound to attract the attention of the Society of the Luminous Spark. I'll start laying that groundwork in this Thursday's session.
Mongo's player is upping the ante with the book after my lecture on character lifespans - given that Mongo could die on any given expedition, he wants to go "all in" on the book. It's about time to put a bit more threat into the evil book, so far it's been comic relief. Well, it will probably continue to be comic relief, but with more nasty consequences.
I've written (in crappy draft form admittedly) a large chunk of level 2 now, so it should wrap up soon. Which is good - the players are going to hit third level very soon, which means they'll be heading deeper. Probably without having explored too much of the 2nd level. That's fine, the essence of the megadungeon is its scale, you're not supposed to go to every single room on every single level. Not that my OCD players don't give their best effort...