Necromantic Midget

Behold, the stats for the Necromantic Midget.  I don't like the way the text flows, so I'll rewrite it at some point, but this is essentially what they are. Replacing to-hit rolls with constant saving throws means they will be damaging players quite a bit.

Necromantic Midget
No. Enc: 1d6 (3d6)
Alignment: Chaotic
Movement: 90' (30')
Armor Class: 8
Hit Dice: 2
Attacks: Dagger or voodoo-stab
Damage: 1d4
Save: MU2
Morale: 8
Hoard Class: XVII
XP: 38

The origin of these vile necromancers is lost to time, but they are able to create new necromantic midgets from the compressed remains of larger humanoids. They appear as well-proportioned tiny humans, and wear no clothing but their black robes, as befits their necromantic passions.

The necromantic midgets are far tougher than their small size would appear to indicate, due to their unnaturally compressed flesh and the arcane blue fluid that circulates in their veins.

A typical necromantic midget will be armed with a dagger, and carry a small rag doll.  They will attack by focusing their necromantic energies on a living victim and stabbing the doll with their dagger, causing the victim 1d4 points of damage unless he makes a successful save vs. spell. The voodoo-stab has a range of 60’.


  1. Awesome. I love the "unnaturally compressed flesh" detail. A lot of evil in a small package.

  2. I love it! I also love the movie Phantasm. The voodoo-stab is a nice touch.

  3. Angus Scrimm! (dibs on use as PC name) Love the "voodoo stab"! Will some have access to Phantasm Blade Spheres, too?

  4. Very cool. I like the idea of AC being taken out of the combat equation.

  5. Nope, no Phantasm balls. Just creepy little necromancersdoing creepy little things

  6. I really have to rewatch Phantasm now, I have to say "unnaturally compressed flesh" is series of words that really give me the chills.