Behold, the stats for the Necromantic Midget. I don't like the way the text flows, so I'll rewrite it at some point, but this is essentially what they are. Replacing to-hit rolls with constant saving throws means they will be damaging players quite a bit.
No. Enc: 1d6 (3d6)
Movement: 90' (30')
Armor Class: 8
Hit Dice: 2
Attacks: Dagger or voodoo-stab
Hoard Class: XVII
The origin of these vile necromancers is lost to time, but they are able to create new necromantic midgets from the compressed remains of larger humanoids. They appear as well-proportioned tiny humans, and wear no clothing but their black robes, as befits their necromantic passions.
The necromantic midgets are far tougher than their small size would appear to indicate, due to their unnaturally compressed flesh and the arcane blue fluid that circulates in their veins.
A typical necromantic midget will be armed with a dagger, and carry a small rag doll. They will attack by focusing their necromantic energies on a living victim and stabbing the doll with their dagger, causing the victim 1d4 points of damage unless he makes a successful save vs. spell. The voodoo-stab has a range of 60’.