No. Enc: 1 (1)
Movement: 10’ (3’)
Armor Class: 3
Hit Dice: 4
Attacks: 2 plus constrict
Damage: 1d6/1d6 plus poison, 1d4 constriction
Hoard Class: VII
The stair constrictor has a flat stony body, 10’ wide by 10’ long. They prefer to drape themselves over stairs, waiting for victims to walk over them. When their prey reaches the middle of the stairs, they will wrap their bodies tightly around the victims, pinning their arms and causing 1d4 points of constriction damage per round. Players who make a successful save vs. paralyzation will be able to jump off the constrictor before becoming trapped.
While constricting, the two needle-tipped tentacles that dangle from the constrictor’s underside are exposed – these tentacles will whip out at anyone trying to help any trapped victims. The needles cause 1d6 points of damage, and those hit must save vs. poison or be paralyzed for 1d6 turns.
Attacking a stair constrictor while it has prey trapped will cause half of the damage dealt to apply to the constrictor, and half to the victim. If more than one victim is trapped inside, roll to determine which unfortunate takes the damage.
After crushing their prey, stair constrictors will spend a week excreting stomach acids and slowly digesting their meal. The undigested bones and bits of metal will be ejected, and collect in a pile at the bottom of the stairs.
With just a passing glance, dwarves will spot a stair constrictor on a roll of 1 on 1d6 – and if actively searching, will notice it on a result of 1-5. Those less familiar with stonework must actively search, and even then will only spot it on a 1-2 on a 1d6.