Now, the Anti-Paladin Can See in the Dark

That last session went really well.  The party met Fat Grundle in all his 9' naked glory, and he tossed poison snakes at them and blasted them with flaming-booze-breath, which is what adventure is all about.  I'm pretty sure this was Tolkien's original draft of the Balrog fight.

Mongo used his d30 roll attempting to one-shot Fat Grundle - and rolled a 1.  Nobody messes with Fat Grundle. Panic set in soon after. Once again, a player got poisoned, and once again they relied on Dr. Giggles to save their bacon.  They keep getting lucky with those Dr. Giggles rolls... eventually they'll blow the roll, though, and it will end in gruesome death.  I've managed to stick Netal with a giant smelly clown foot though, so it's all worth it.

George the Cleric dropped 3 points in wisdom as well, so it was a pretty sweet night as far as player-mangling goes.  You win some, you lose some.  His player was kind of bummed, he hasn't really internalized that in Labyrinth Lord stats are pretty meaningless - 14 wisdom doesn't have a lot of advantage compared to 11.  He likes to play with all the fiddly bits though, so he'll have to learn to take the bad with the good.

The last great triumph was the anti-paladin gaining wide-spectrum vision.  Just what they need - a treacherous henchman who can now see in the dark.

I suppose it's in bad form to crow over your players' setbacks, but they walked out alive and richer than before, so I'm going to wallow in the hilarity of it all regardless.