Time to stat up the Painted Men, one of the three main factions of the second level. No big shakes here, they have a fairly high AC as all they wear for armor is leather motley. It's their "attractions", and the sheer numbers of these clowns, that provide the challenge.
No. Enc: 2d6 (10d6)
Movement: 120' (40')
Armor Class: 8
Hit Dice: 2
Damage: 1d8 (or 1d4 bite)
Hoard Class: XIX
The Painted Men are descendants of the human scientists and their families, who were trapped within the Anomalous Subsurface Environment. Their skins are heavily wrinkled and white, with broad red lips concealing rows of sharply pointed teeth. The Painted Men are named such for their habit of wearing brightly colored motley made from the tanned skins of their fellows, and any other dungeon denizens that they can catch. The dyes are extracted from various fermented fungi, underground plantlife, and exposed mineral veins in the great caverns to the north of their lair. Their hair is long, greasy, and matted into brightly colored dreadlocks (using the same dyes they apply to their leather motley).
These underground horrors will appear friendly enough to first-time visitors to their lairs (-4 to reaction rolls), and will lead them to their carnival-like games and other "attractions." On a second visit, the reaction roll is unmodified, and the reaction roll will actually be +2 on third and subsequent visits as the Painted Men become familiar with their "guests" and begin to view them as possible sources for food, leather, and their horrifying "entertainment".
Painted Men prefer to attack with garishly painted weapons, but if disarmed, may bite for 1d4 points of damage.